v0.3: More Ships, Enhanced AI, GFX
UPDATED 09/3/22: v0.3
- NEW 'Home One' Start game onboard Cruiser for mission selection etc,. Very very simple model intended as a placeholder for future work. Intended to be used as the Multiplayer Lobby/Squad selection scene in future work.
- NEW Ships: TIE Advanced, TIE Interceptor, Y-Wing, A-Wing, new X-Wing skins. Different damage models and A.I. levels for different types of enemy fighters. Sample of different X-Wing skins to be used for multiplayer squadron/clan based gameplay in the future.
- NEW Scenarios: Imperial Star Destroyer vs MC80. Shield Gate (Early & Basic). ISD's use simple low poly model for now for background decoration more than gameplay mechanics however they are equipped with 12 Turbo lasers on the top and will quickly destroy your ship if you hang around too long.
- NEW Hyperspace Effect: Start some scenarios in transit in hyperspace. push DOWN on LEFT THUMBSTICK to disengage the hyperdrive and start the level.
- Improved A.I. Fighters now bank, roll and pitch to avoid fire, Better accuracy. Friendly A.I. have simple vox for immersion.
- Improved GFX/VFX: Cockpit glass scratch added, Sun flare, enhanced lighting
- Many optimisations, More A.I. can take part in battle: 12 TIEs v 8 X-Wings.
- Targeting computer added, Press 'A' to select target in centre of vision, or 'B' to cycle through available targets.
Target can be tracked in compass to the left of the dash board. Solid white circle indicates target in front, hollow circle indicates target is behind.
When target is in the sights of the guns within a tolerance, a GREEN indicator light starts to brighten in the centre line of the dashboard on the top. The brighter this light the more locked onto the target your blasters are.
- Minor flight system changes: When the engines are disengaged by gripping the LEFT HAND TRIGGER, on release the thrusters now take a small amount of time (~2 secs) to spool up before re-engaging. The Boost (LEFT INDEX TRIGGER) can be held down in this period and will fire at the same time as your engines engage for an extra fast getaway.
Files
Get T-65 Arcade Combat Simulator for Quest 2
T-65 Arcade Combat Simulator for Quest 2
X-Wing vs. TIE Fighter Arcade Combat (OculusQuest 2)
Status | In development |
Author | Robert Finnie |
Genre | Action, Simulation |
Tags | combat, Flying, quest, Space, star-wars, tie-fighter, Virtual Reality (VR), x-wing, xwing |
Languages | English |
Accessibility | Configurable controls |
More posts
- Version 1.0 Major Update ... 1.1 Bug FixesJun 21, 2023
- v0.4 - Bug Fixes/OptimisationsAug 23, 2022
- Major Update ... UI and Gamepad ControlsFeb 16, 2022
- First Update and basic instructionsFeb 10, 2022
Comments
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Im having trouble with the most recent update, the motion controls between the asteroid field and new levels feel very off in comparison to the previous version.
Other than that I love how this is coming along, my only wish is to be in a tie fighter!
Sorry you're having problems with the controls... can you describe what's happening? If you can join the Discord server there are some notes and bug reports/workarounds on there too. Glad you're enjoying it some! Flyable TIE fighters will be coming in a future update.
Thanks again.
Thank you for replying! Actually i realized virtual HOTAS is really difficult and may be just user error, so i swapped to gamepad mode.
Much better. I cant wait to see what comes next!