T-65 Arcade Combat Simulator for Quest 2
A downloadable game for Android
Incom T-65 'X-Wing' Arcade Combat Simulator
Early Access Alpha for Meta Quest 2
Take control of an Incom T-65 X-Wing starfighter from your Quest 2.
Full VR X-Wing vs. TIE Fighter combat. This is a single player dogfighting action game set within four different scenarios in the Star Wars universe.
Learn to pilot your Incom T-65 X-Wing fighter in a distant asteroid field before taking on waves of increasingly difficult imperial forces.
Next is the fictional Battle of Tatooine, featuring two fully armed ISD's and a full compliment of TIE fighters to destroy.
Closer to home, the Battle of Sol III awaits where the Empire is preparing to attack planet Earth. A shield gate above the planet is the only protection. Help Defend Earth while the Rebellion tries to escape.
Last but not least is the iconic Battle of Yavin, where you play as Luke Skywalker and must help the rebels destroy the dreaded Death Star. From the approach around Yavin IV to the surface assault of the Death Star and finally to the trench run. This will test your space combat and piloting skills.
This is an ongoing project. Current work and future releases will be centred around Online Multiplayer (Dog Fighting Duels / deathmatch, TDM, Matchmaking etc.)
- Arcade style Instant Action
- Full control over ship power management
- Simple and Advanced 'virtual HOTAS' control schemes
Hope you enjoy this game, If you need any help or would like to contribute to the project, please consider joining the Discord server: https://discord.gg/skYzSmaT79
or, making a small donation to further support the project.
Thank you, may the force be with you.
Status | In development |
Platforms | Android |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Robert Finnie |
Genre | Action, Simulation |
Made with | Unity |
Tags | combat, Flying, quest, Space, star-wars, tie-fighter, Virtual Reality (VR), x-wing, xwing |
Average session | About a half-hour |
Languages | English |
Inputs | Oculus Quest |
Accessibility | Configurable controls |
Download
Click download now to get access to the following files:
Development log
- Version 1.0 Major Update ... 1.1 Bug FixesJun 21, 2023
- v0.4 - Bug Fixes/OptimisationsAug 23, 2022
- v0.3: More Ships, Enhanced AI, GFXMar 10, 2022
- Major Update ... UI and Gamepad ControlsFeb 16, 2022
- First Update and basic instructionsFeb 10, 2022
Comments
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Just blew me away!!! Returning to gaming after a long time...underwhelmed with the missed potential of Squadrons and a bit overwhelmed by the greater complexity of the XWA2020 Upgrade til I get my head back into control mapping.
Once I mastered Sidequest (probs more operator error than any issues with the app) I lost the rest of my day to dodging the prettiest asteroids I've ever seen and enjoying flying in the Star Wars universe with a simple intuitive VR interface.
Looking forward to further developments and happy to donate for new features and upgrades
Robert, this game is wonderful! And V1.1 was a big step forward! Very well done! Have you considered adding a HUD reticle and target display like the X-Wing vs. TIE Fighter games used to have? Or making the auto-aim effect adjustable on a slider to streamline targeting when multiple enemy are in close proximity to one another? I can't wait for future updates. Keep up the great work!
Woah! This game is incredible! I need more! No VR game has ever made me feel actually nauseous! lol Warning maybe leave "Spinning" to Anakin lol
When I was a kid, I loved playing the stars arcade cabinet game, that was more of a fixed rail shooter but had all the sounds, the booming sounds.
This is the apex evolution of that! This brings out the inner kid of just flying around in the iconic xwing and being in a mess of a space battle.
Runs extremely smooth and is just so much fun to replay.
Also, Han must gotten pegged in the face because oh my god.
tl;dr; 10/10 demo, yelling "yahoo" is instinctual when blowing away two tie fighters in two seconds
I really hope you are still developing this! This is the perfect space game for Quest. Combat is difficult, but very rewarding. I loved having the ability to just fly around the stunning environments! Been looking for something like this for a while and it really makes me want to binge the movies again. Thank you so much for making this! It's great to be able to fly through space without having to link up my laptop for Squadrons!
Hey Thanks buddy! Much appreciated and thank you for your donation! Yes, this is very much in development, early developement infact... I have some major updates coming soon, including the Death Star trench run, racing and a little further down the line, Multiplayer.
I was hoping to have an update out a couple of weeks ago however the GPU on my dev machine bit the dust so I'd been side-tracked for a while unfortunately.
Development is back under way and an update should be forthcoming soon
Thanks again!
I am so happy to hear you're doing the trench run! I have tried Project Stardust and really felt the mechanics were lacking (basically had to spam the brakes to get through it alive.) Once you get it to a point you're happy with, don't forget to put it on Sidequest. Several reviews of Project Stardust explicitly mention a desire for a Quest native trench run. I know it's a fine line you have to walk to prevent C&D, but you do deserve some kudos for what you've accomplished so far.
Thank you so much for responding! I am so excited to see what the future brings!
I'm sorry to have heard about your computer problem. That explains why the Discord has been quiet recently. I'm glad to hear you are somewhat back on your feet, and hope to see an update in the future.
Thanks Buddy!
problems all resolved now, happy to be back in business!
New version 0.4 available from 23rd August..
More development to come!
Looks great, love the sound effects and all really brings the star wars vibe to life😃
Hey thanks dude! Appreciate that.
Be sure to check out the new features I've added.
Thank you again
Will there be support for other platforms?
I have a more advanced version I was hoping to release on PCVR. Am focusing on standalone hardware for now and multiplayer before finishing the PC version.
Pico 4 version please
Thank you for your enquiry.
I would love to release a version for the Pico 4 and have the SDK to do so, however I would require a Pico 4 headset before I could do this. If and when I can beg, borrow or buy one, I will certainly do this.